Amazon Will Finally Release Its First Big Video Game
Amazon enters the crowded games industry in full force Wednesday with its release of Crucible, the first big budget PC game to come from Amazon game studio. Crucible is a promising mainstream introduction for the 8 years old studio, which until now has had a large question mark hanging over its head.
Amazon enters the crowded games industry in full force Wednesday with its release of Crucible, the first big budget PC game to originate from Amazon game studio. Crucible is a promising mainstream introduction for the 8 years old studio, which until now has had a large question mark hanging over its head.
Crucible is a third person team shooter that takes place on a large jungle like planet in a sci-fi-future Although Crucible will be Amazon's sexiest move in the game industry, the company is no stranger to the business of gaming.
Crucible is a safe entry to the world of big budget games. With it, Amazon has triangulated on some of contemporary gaming's biggest trends and magicked them into something special. Crucible is a team shooter populated by lovable heroes with the last man standing mode and a ping system that is free to play but monetized through cosmetics and a battle pass. Crucible sets out to "feel familiar in all of its aspects but feels like a game you've never played before," says Jon Peters, the game's senior combat designer.
Describing Crucible as a checklist of what's hot in the games would be doing it a severe disservice, though. Peters says Crucible is meant to be competitive, with a low barrier to entry and a high skill ceiling. That way, players are less likely to get pushed out because of toxicity."A welcoming community is one of the most important things to us"says Peters.
Although Crucible contains elements from some of the world's biggest esports, Peters says that the developer team is more focused on making a game broad appeal. ''We love competitive games where you can play with them against other players. If players want to play it that seriously, that's a player problem and not a dev problem. Our goal is just to make the best competitive game we can make'' he says.
At the same time, Peters says that Crucible's team spent a lot of time designing it to be fun to watch, and especially to watch other people play. Crucible wants to be everything for everyone. Amazon game studios bought in cosplayers, Twitch streams and artists in the game community to give feedback on hunter's costumes. With so much competition, including the games that inspired it, Crucible has a lot to live up to.
Crucible is available for PC in the Steam store on May 20.